Interactive Content
I'm passionate about the emerging opportunities to blur the lines between the digital and physical world, creating experiences where technology enhances hands-on exploration rather than replacing it. Through my research and work—spanning interactive media, tangible interfaces, and educational technology—I've explored how digital tools can foster creativity, storytelling, and play in real-world spaces.
I love brainstorming and building immersive, engaging, and developmentally rich experiences that empower kids as active participants in their learning and play and am available for both creative and UX consulting opportunities.
Research Paper: Use of Tangible User Interfaces in Preschool Media Content
During my graduate studies, I set out to explore an emerging technology that I believed could transform how young children engage with media—Tangible User Interfaces (TUI). As someone passionate about children’s learning and interactive storytelling, I was curious: could incorporating physical objects into digital experiences create more engaging and educational media for preschoolers? My research examined the potential of TUIs in preschool content, diving into hands-on learning, guided play, and the evolving ways kids interact with screens. While technology has continued to evolve, the core question remains the same—how can we design experiences that truly support the way young children learn and play?
Educational Framework: Hellosaurus
At Hellosaurus, I developed a comprehensive educational framework that made interactivity the core of every story. I designed a research-backed approach that ensured every story was not just watched but actively experienced—placing kids at the center through touch, voice, and movement. Our signature format empowered children to step into aspirational roles, fostering learning through play, problem-solving, and creativity. By integrating Social and Emotional Learning (SEL), child-centered experiences, and active screen time principles, I ensured that every piece of content provided both educational value and deep engagement.
Capstone Project: Blended Creativity with MIT Media Lab
For my Saul Zaentz Fellowship Capstone at Harvard, I worked with the MIT Media Lab’s Lifelong Kindergarten group to develop a Brainstorm Guide for ScratchBit—a physical computing tool that bridges digital and physical play. ScratchBit allows kids to turn everyday objects into interactive inputs for their Scratch creations, blending coding, creativity, and hands-on exploration. My work focused on designing intuitive, open-ended, and play-based experiences, ensuring that ScratchBit empowered kids as creators, not just consumers. By integrating tangible interfaces with computational thinking, I helped shape how ScratchBit enhances learning through storytelling, problem-solving, and interactive play.